Game QA

The profession of a tester – unlike the professions of a programmer, artist or 3D modeler – does not require special knowledge and skills to start a career in the gaming industry. The information received in our course is enough for you to start with the profession of Junior QA in almost any gaming company that needs such employees. The profession of a tester allows a specialist to quickly develop both in the field of testing and easily change specialization and master almost any other profession in the gaming industry.

On the course you will learn:

  • Who are QA? Why QA is more than a tester? Myths and reality for those who have chosen the profession.
  • “The easiest way to get into the gaming industry is through the position of Junior QA!” – is it really so?
  • Why is it important to know the development environment? What are the main tools to use? Terminology and info collection.
  • What is a bug accounting system? How to write bugs? How and why does it work?
  • Testing methodology in GameDev QA. Types of testing, reading test documentation.
  • What is game mechanics? Analysis of the game on mechanics. Overlapping mechanics with tests.
  • Types of test documentation and working with them. Writing cases and plans.
  • What is the “All pairs” testing method?
  • What are the features when working with a large number of platforms? Specifics of the most popular gaming platforms.
  • How to plan work on the project as a whole and at the current stage?
  • How to implement a feature accounting system in the project.

Students of the course will perform practical homework that will allow them to practice the acquired skills.